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uniqueArmor

Shock Gloves

Celeste · Patch 2026.10.13

10Gold
CooldownCooldown
2.2s

Start of Dawn:

  • Gain 35 Armor
  • Star MeleeRanged gains +20% Accuracy and +10% Crit Chance

Every 2.2 seconds:

  • Gain 1 Static per Star MeleeRanged

Discharge (20Static):

  • Gain 20 Armor
  • Star MeleeRanged gains +10 max Damage
2×1 · 4 star slots

Level bonus Lv 2–15

On discharge:

  • 5% → 100% chance apply the discharge effect an additional time
All 15 levels
  1. Lv 1Base item
  2. Lv 2On discharge: 5% chance apply the discharge effect an additional time
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v7.0.0

    Start of Dawn:

    • Star MeleeRanged gains 0 → +20% Accuracy and +25% → +10% Crit Chance

    On Star MeleeRanged critical hit → Every 2.2 seconds:

    • Gain 1 Static → per Star MeleeRanged

    Discharge (20 Static):

    • Gain 30 → 20 Armor
    • Star MeleeRanged gain +15 → +10 max Damage

    Level Bonus (new)
    On discharge:

    • % chance to apply the discharge effect an additional time
  2. v5.2.0

    Discharge (20 Static):

    • Gain 0 → 30 Armor
  3. v0.37.2In patch notes
    • Shock Gloves: No longer gain Armor per Star weapon at start of combat
  4. v0.37

    Start of Dawn:

    • (Add) Gain 35 Armor

    Overload (24 → 28 Static)

  5. v0.27
    • Overload (28→24 Static)
    • Gain +2→6 max Damage per second for 30 seconds
Older changes (1)
  1. v0.26.0

    Added with Celeste’s release.

Builds using this item

No public builds use Shock Gloves yet. Open the builder to make one.