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legendaryMelee Weapon

Runed Scimitar

Zahir · Patch 2026.10.13

12Gold
DamageDamage
19–27
CooldownCooldown
3s
AccuracyAccuracy
75%
Stamina costStamina cost
1.8

On hit:

  • Gain 2 Haste

Activate absorbed items:

  • No Type Charm absorbed yet

On shop entered:

  • Absorb 1 Star Type Charm (0/2)
1×4 · 1 star slot

Level bonus Lv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 25% → 75% chance to activate absorbed items
Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy
All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 25% chance to activate absorbed items
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 50% chance to activate absorbed items
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 75% chance to activate absorbed items

Balance history

  1. v5.0

    Added with Zahir’s release.

Builds using this item

No public builds use Runed Scimitar yet. Open the builder to make one.