Uses- 1
Cooldown- 0.4s
Health below 75%:
- Gain 3

- Inflict 4

Health below 60%:
- Gain +3 more uses
Health below 40%:
- Gain +5 more uses

Level bonus Lv 2–15
When consumed:
- 5% → 100% chance to inflict 1
per second for 5 seconds
All 15 levels
- Lv 1Base item
- Lv 2When consumed: 5% chance to inflict 1
per second for 5 seconds - Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance

