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commonCharmPlant

Cursed Clover

Shared pool · Patch 2026.10.13

6Gold
CooldownCooldown
4.1s

Every 4.1 seconds:

  • Inflict 1 Poison and 1 Curse

While equipped:

  • +50% chance to make a shop item reroll as Common
1×1

Level bonus Lv 2–15

Every 4.1 seconds:

  • 5% → 100% chance to inflict 1 Poison and 1 Curse
All 15 levels
  1. Lv 1Base item
  2. Lv 2Every 4.1 seconds: 5% chance to inflict 1 Poison and 1 Curse
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v4.0.0
    • Cooldown: 3.7 → 4.1
  2. v2.0
    • 50% chance to make a shop item reroll as Common rarity (was: as one rarity lower)
  3. v1.0.0
    • Inflict 1 Poison and 1 Curse (was: 1 & 2)
  4. v0.38

    Every 3.7 seconds:

    • Inflict 2 → 1 Poison and 3 → 2 Curse

    Level Bonus:
    When time of day changes → Every 3.7 seconds:

    • X% chance to inflict 3 Curse → to inflict 1 Poison and 1 Curse
  5. v0.37
    • Rarity: Rare → Epic

    Start of combat → Every 3.7 seconds:

    • Inflict 2 Poison and 3 Curse

    Level Bonus
    Start of combat → Every 3.7 seconds:

    • % chance to inflict 3 Curse
Older changes (8)
  1. v0.37In patch notes
    • Cursed Clover: Rare → Epic
  2. v0.34In patch notes
    • Cursed Clover now skips over commons as expected
  3. v0.25.0
    • Inflict 2 Blind → 3 Curse
  4. v0.19
    • Start of combat: Inflict 1 → 2 Blind
  5. v0.18

    While in inventory: 30% → 50% chance to decrease shop item rarity

  6. v0.18In patch notes
    • Cursed Clover: Fixed physics hitbox
  7. v0.17In patch notes
    • New items: Cursed Clover, Fishing Harpoons (and more fish)
  8. v0.17

    New item — added to the game in this update.

Builds using this item